Product Title: Bad Cowboy Author: Arduino Author E-mail: info@arduino.net Product Date: october 22 - 2006 Product Copyright: Arduino -------------- Ownership statements or list of licensed source material: All of this products content was created by: Arduino -------------- Needed Files List and System Required: Poser version 4 Pro Pac or greater and DAZ Michael 3 Figure -------------- Detailed Installation Instructions Extract the zip-archive with your zip program: - Open WinZip and press the button -Extract- - In the window -Folders/drives-, select the folder that contain your Poser program. (ex. c:\program files\Poser4\ ). - The check box -Use Folder names- must be marked. That way, all files will placed in the correct path. -------------- Files List and Exact folder names & locations: ..\Runtime\Geometries\apgeometrie\CowBoy\ Bad_Belt.obj Bad_Jacket.obj BBoot.obj BPants.obj BShirt.obj ..\Runtime\textures\APTextures\CowBoy\ BadCowboyBody.jpg BadCowboyBodyBMP.jpg BadCowboyGEN.jpg BadcowboyHead.jpg BadcowboyHeadBMP.jpg Bad_Belt.jpg Bad_Hat.jpg Bad_Jacket-BMP.jpg Bad_Jacket.jpg BBoot-BMP.jpg BBoot.jpg BPants-BMP.jpg BPants.jpg BShirt-BMP.jpg BShirt.jpg EyeBad.jpg EyeLashesTR.JPG Gold.jpg GumTh.jpg HairBad.jpg HairBadTR.jpg PIPE.jpg PubicHair.jpg Remington.jpg ReminHandle.jpg Silver.jpg steel.jpg steel1.jpg steel3.jpg ..\Runtime\libraries\character\Cowboy\ Bad_Belt.cr2 Bad_Belt.png Bad_Boots.cr2 Bad_Boots.png Bad_Jacket.cr2 Bad_Jacket.png Bad_Pants.cr2 Bad_Pants.png Bad_Shirt.cr2 Bad_Shirt.png ..\Runtime\libraries\hair\ArduinoHair\ BadCowboyHair.hr2 BadCowboyHair.png ..\Runtime\libraries\Pose\!Cowboy-Bad\ 06BCowboy.png 06Bcowboy.pz2 07BCowboy.png 07BCowboy.pz2 08BCowboy.png 08Bcowboy.pz2 09BCowboy.png 09BCowboy.pz2 10BCowboy.png 10BCowboy.pz2 11BCowboy.png 11BCowboy.pz2 12BCowboy.png 12BCowboy.pz2 13BCowboy.png 13BCowboy.pz2 BADCowboyINJ.png BadCowboyINJ.pz2 MAT-BCowboy.png MAT-BCowboy.pz2 MAT-BCowboyGen.png MAT-BCowboyGen.pz2 MAT-Head-Bad-BMP.png MAT-Head-Bad-BMP.pz2 MAT-Head-NO-BMP.png MAT-Head-NO-BMP.pz2 zMAT-Belt-BUMP.png zMAT-Belt-BUMP.pz2 zMAT-Belt-NoBMP.png zMAT-Belt-NoBMP.pz2 zMAT-BJack-NO-BMP.png zMAT-BJack-NO-BMP.pz2 zMAT-BJacket-BMP.png zMAT-BJacket-BMP.pz2 zMAT-Boot-BMP.png zMAT-Boot-BMP.pz2 zMAT-Boot-NO-BMP.png zMAT-Boot-NO-BMP.pz2 zMAT-BPant-NO-BMP.png zMAT-BPant-NO-BMP.pz2 zMAT-BPants-BMP.png zMAT-BPants-BMP.pz2 zMAT-BShirt-BMP.png zMAT-BShirt-BMP.pz2 zMAT-BShirt-NO-BMP.png zMAT-BShirt-NO-BMP.pz2 ..\Runtime\libraries\props\Cowboy\ BadGun-Hand.png BadGun-Hand.pp2 BadGun-In-Belt.png BadGun-in-Belt.pp2 Bad_Gun_Handle.png Bad_Gun_Handle.pp2 Bad_Hat.png Bad_Hat.pp2 BCwSpur-L.png BCwSpur-L.pp2 BCwSpur-R.png BCwSpur-R.pp2 Pipe-On-Hand.png Pipe-On-Hand.pp2 Pipe-on-lips.png Pipe-on-lips.pp2 ..\Runtime\BadcowboyMT\ Bhead.obj BLeftEye.obj Bneck.obj BRightEye.obj -------------- The product not require conversion -------------- Usage Tips/Limitations INSTALLATION: 1- Open the library Figures-> DAZ People and load Michael 3 figure 2- If you want, you can open the Michael genital figure and conform it to Michael character (if you want to use the Cowboy clothing skip this step). 3- Select the Michael figure and open the library Poses->!Cowboy-Bad. 4- apply the BadCowboyINJ (Injection pose) to the Michael figure BAD COWBOY MORPH The Injection Pose use some Michael morph channels If you don't wnat to use any Michael channel, you can manually apply the morph in poser. You find the morph set in the folder: ..\Runtime\BadcowboyMT\ 5- apply the The MAT-BCowboy to apply the textures of the body and the head. 6- Use the Mat Bump pose only if you are sure that your Poser version is compatible, otherwise apply manually the bump map using the material room. 7- Open the library Hair->ArduinoHair and apply the BadCowboyHair to the figure 8- Open the library Figures and load the Bad_Boot figure, then select the menu Figure option "conform to.." and conform the boot figure to Michael. Repeat the same procedure for the other clothing 9- now you can go in the props library and apply some props, as ex. the Gun, hat, spur etc. IMPORTANT: To adjust the Jacket to the belt and the gun, you can select the jacket body and use the morph: Gun-R, or GunUnder-R The product include all the BUMP maps (body and head) I suggest you to setup manually this maps in accord to your version of Poser (see the poser manual material room). -------------- Thank you for choosing my work. Arduino