Magic-G! - Tutorial

This tutorial is part of the product MAGIC-G! - by Arduino

I Thank Mr. Ben_Dover (Renderosity nikname user) for the help in the English layout of this text - Arduino


How to apply the Magic-G! figure-prop on Daz3D's Victoria 3

1- Load Daz Victoria V3 figure in the Poser scene

*note* During these operations avoid changing the figure's position, otherwise the Magic-G! prop won't fit on the figure properly.
2- Select the Victoria figure. Open Poser library "Poses" -> "++Magic-G-Prop!"  and apply the pose named: "V3PoseDefault" 
This pose positions Victoria correctly to receive the Magic-G! prop.

*note* After installation you can also apply the pose "Open" for the best view, I suggest you use the camera pose "Magic-G! Set-up" 
         
3- Open Poser library "Poses" -> "++Magic-G-Prop"
Then apply the pose named "MGP-INJ-V3"

This pose applies some morphs for fitting the Magic-G! to the Victoria hip. 
4- Load the Magic-G! figure in the Poser scene "Figures"->"ApCharacters"->"Magic-G!-Figure-Prop" 

Do not doubleclick the prop, just click the double
checkmark at the bottom of the ApCharacters menu to add it.
5- Select the Magic-G! figure

Open the Poser menu "Figure"->"Set Figure Parent..."

 

6-In the pop-up window scroll down to the Victoria hip, click once and then click "ok". 
7-Now select Victoria figure and apply on Victoria the texture that you prefer.

(In this example I use the DAZ texture "! V3NaturalHi")

8- Now select the Victoria figure and apply the texture that you prefer.
(In this example I used the DAZ texture "! V3NaturalHi") 

Select Magic-G! figure

Go in the MATERIAL ROOM Select the "Material" 
menu option -> "Vagina External"

IMPORTANT!:
Always apply the same Victoria body texture to the Magic-G! "VaginaExternal"
9- With the RIGHT mouse click on the "Poser Surface" window and in the pop-up menu
select the option ->"New Node" ->"2D texture" ->"Image_map" 
10- A new window is open in the Material Room (Image_map window)

 

11- With the left mouse click on the "Image_souce" option
A new pop-up window is open. Now Click on the word "None" 
12 -In the pop-up menu select the Body texture of your V3 character and click "OK"
13- Now you must click on the Image_Map node (left up corner of the window)
and to attach the node to the parameters "Diffuse color" and "Specular Color" of the PoserSurface window.
If your Victoria texture requires an adjustment of the Magic-G! genital labia hue, 
you can use the MAT poses "zG-HUE-Dark" or "zg-HUE-MidDark" for perfectly matching 
Magic-G! with Victoria's texture. 
These poses slightly darken the small labia color. 
 

Magic-G! is Ready!

How to use Magic-G!

Magic G! is a poser figure but works as a prop.
Some Magic-G! morphs can be used according to preference.
Two morphs requires particular attention during use:
"VaginaOPEN" and "VaginaH". These morphs work together with other Victoria hip morphs. To avoid figure distortions, I've prepared 4 MAT-poses that you can apply 
with just one mouse click. 
The genital opening requires some changes in the 
Victoria hip morph and left & right Buttocks groups:

Hip morph:
Vag-OPEN: work together with the Magic-G! morph "VagOpenH"

V-Hole-OPEN: work together with the Magic-G! morph "VagHoleH"

FixEnlarge: Fixes some imperfections to the sides of the Magic-G! prop

MG-LeftFix and MGRightFix: these morphs are useful in some poses to avoid 
the buttocks group sides from entering inside the Magic-G! prop 

You can use the morph "PubicHair-FIX" to conform the V3 Pubic Hair better.

For make disappear the pubic hair use the pose "PubicHair-Gone".

 

MG-LeftFix
MGRightFix
Victoria Hip MT Magic-G! MT

Some Victoria3 poses could distort the polygon junctions between the Magic-G! figure and the Victoria hip. In these situations it's possible to manually 
modify morph parameters (Victoria hip) to smooth the imperfections.

I suggest you apply one of the 4 MAT-poses included with the product and examine the values of these parameters on the Victoria hip. That way you 
can understand how to apply these morphs manually if necessary.


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